Game Rules

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Game turns

The wargame is over after set number of game turns.  The game is then over and the players determine the victor.

Victory Points

Players win by obtaining more victory points than their opponent. Victory points can be obtained by being the last unit to occupy an objective hexagon.
Victory points can be obtained by capturing or eliminating enemy units.
Victory points can be obtained by exiting the map.

Victory is determined by adding up each side's points at the end of the game and comparing the totals. Totals for each side determine if there is a marginal victory, substantial victory or a decisive victory.

Sequence of Play

The players take turns moving their units and making attacks. The order in which they take these actions is described in this sequence of play outline. One completion of the sequence of play is called a game turn. Each game turn consists of two Player Turns.

World War I and World War II
Army, Corps
25,000-40,000 men
armor move phase, combat phase, move phase
Brigade, Regiment
2000-5000 men
move phase, combat phase
Platoon
50-100 men
5-10 vehicles
minefield, fire combat phase, vehicle move phase, infantry move phase, melee combat phase
American Civil War
Brigade
600-3000 men
move phase, combat phase
Regiment
1000-1500 men
command phase, move phase, defensive fire phase, fire combat phase, melee combat phase, resupply and rally phase
Napoleonic Wars
Corps
20,000 men
move phase, react phase, combat phase
Divsion
4000-6000 men
move phase, combat phase
Ancient Wars
Regiment
1000-4000 men
fire combat phase, move phase, melee combat phase

Movement

During the Movement Phase of a Player's turn, the player may move as many or as few of the units. Each unit may expend as many Movement Points as desired within the limits of it's Movement Allowance. Units may expend more Movement Points to enter hexagons due the terrain effects. A Terrain Effects on Movement Chart - TEM - shows a full list of terrain entry costs. Each player has a certain stacking limitation assigned for a given scenario.

Combat

The players identifies which units are attacking enemy units. Combat is resolved by totalling the combat strengths of the attacking units and comparing them to the total of the strengths of the defending units. Any terrain effects on combat - TEC - are applied to adjust combat strenths. This comparison is expressed as a ratio or a combat differential. Once the combat odds are calculated, a die is rolled and the number is cross-referenced with the appropriate Combat odds column on a Combat Results Table - CRT.